CG Compositing Series – 2.4 Material AOVs – Albedo & RAW Lighting
In this video, we continue breaking down the Material AOVs into smaller components. We learn about the Albedo (texture) pass and RAW Lighting.
We explore:
* Albedo and Raw Lighting: What they are, identifying them, and learning how they help shape the diffuse and specular layers.
* Separate, Change, Recombine: A powerful workflow of division and multiplication to help build up or break apart passes.
* Division problems: Solve issues you might encounter when dividing in nuke.
* Recombination strategies: I guide you through various approaches to recombining your CG. Incorporate all components, from simple to complex.
* Realistic Template: I introduce a realistic CG AOV template of how I might setup a CG rebuild in a production setting, for maximum clarity and flexibility.
Check out the blog post for downloads, project files, the full write up, and references:
https://compositingmentor.com/2024/01…
Stay tuned for more in-depth tutorials in this series. Your support and patience means the world to me. Can’t wait to share more with you all soon. Please share this video if you found it helpful! Thank you.
Timestamps:
00:00 – Recap
00:54 – What is Albedo?
01:52 – Diffuse vs. Albedo
03:09 – Other Names for Albedo
03:49 – Albedo Examples
06:36 – What is RAW Lighting?
07:00 – Demo Setup
07:20 – Math: Multiply
07:57 – RAW Lighting Demo
16:13 – How are they Combined?
16:45 – Why are they Important?
17:45 – RAW Light x Albedo = Diffuse
19:02 – RAW Spec + Spec Filter
20:25 – RAW Refl + Refl Filter
21:05 – RAW Spec Examples
25:01 – RAW Direct + RAW Indirect
27:02 – Math Equation Setup
27:59 – Math: Divide opposite of Mult
28:43 – Using Divide to split Diffuse
29:28 – Dividing Diffuse Examples
31:51 – Dividing by zero
32:53 – Problems dividing by zero in nuke
36:06 – Merge(Divide) Pros and Cons
39:18 – MergeExpression for B/A
43:28 – Multiply Divide Concepts
43:57 – Separate, Change, Recombine
44:27 – How to use Albedo & RAW Light
44:44 – Separate Material & Lighting CCs
47:16 – Replacing a Texture
48:48 – Color Correction Examples
50:07 – Rebuild Recap
50:38 – Different ways to Rebuild
51:26 – Rebuild Variation 01
53:16 – Rebuild Variation 02
54:34 – Rebuild Variation 03
55:39 – Rebuild Learning Templates
56:40 – Recommended AOV Rebuild Template
1:01:00 – Blender AOV Rebuild Differences
1:02:18 – Problem with starting with small components
1:03:33 – Solution to rebuild errors
1:05:40 – Recap
1:06:41 – Outro