CG Compositing Series – 1.0 Introduction
This is an introduction video covering some of the topics I plan to discuss in my upcoming CG Compositing Series.
0:00 – Previous Excuses
0:33 – What this Series Covers
0:43 – The Render we will be using
0:58 – Basics – Advanced – Template
1:15 – Different Types of AOV passes
1:32 – Renderer independent 1:37 – Topics Covered
2:11 – Full CG render – not live action comp
2:22 – Something for Everyone
2:41 – Outro
Please visit the blog post for the full write up, sources and downloads accompanying each video.
https://compositingmentor.com/2021/11…
Or Head to my Compositing Blog for more posts and videos:
https://compositingmentor.com
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Download the FruitBowl Renders for the Series
My Friend and fellow artist, Chase Bickel, has kindly provided us with some high quality renders of a FruitBowl to download for free and play around with.
Download the FruitBowl renders now, or I will always post the links at the top of each video and blog post for you to download later:
You can Choose to either download all 3 FruitBowls at once:
FruitBowl_All_Renders_Redshift_Arnold_Octane.zip (1.61 GB)
https://drive.google.com/file/d/1yism…
Or Each FruitBowl Render Individually for faster downloads:
FruitBowl_Redshift_Render.zip (569.1 MB)
https://drive.google.com/file/d/1a49k…
FruitBowl_Arnold_Render.zip (562.8 MB)
https://drive.google.com/file/d/1dLbJ…
FruitBowl_Octane_Render.zip (515.4 MB)
https://drive.google.com/file/d/1J62X…
You can place the FruitBowl renders files into the /SourceImages/ folder of the project files folder accompanying each video and nuke will reconnect the read nodes.
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Renders contain professional passes you will find in production, including:
1. AOVs
2. Lightgroups
3. IDs
4. Utility
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Gameplan:
Start with the Basics — Build our way to more advanced topics — End with a proposed template for your CG Rebuild
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Topics Covered:
1. Differences between Additive and Subtractive Workflows, and the pros and cons of both
2. Explaining the difference between Material AOVs and LightGroups and how to work with them together seamlessly
3. This includes an elegant solution to the infamous AOV – Lightgroup paradox
4. I will cover the importance of making Mattes and alphas, to help us isolate, and automate our CG manipulation.
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Using full CG Render:
Will not cover how to integrate CG renders into a live-action plate
Will focus on the CG rebuild and various methods of manipulation to get the most out of your CG renders
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Something for Everyone:
Juniors, Mids, Seniors, TDs, Comp Supervisors
There will be knowledge to be learned across all levels
Perhaps this will one day be a pre-requisite for a full CG Compositing into live-action plate course
This series will take some time to release all episodes, so please have patience
Thank you!
Suggested Gizmos:
01. by Nicolas Gauthier
Download Gizmo Here:
http://www.nukepedia.com/gizmos/channel/k_remove
02. Contact sheet auto came from a tutorial from Ben Mcgowan
Notes:
Alt P – to display Thumbnail on the node, specially the stamps